Baldur's Gate 3 achievements Guide

Quick Answer: Baldur's Gate 3 achievements include 54 total unlocks, several story-gated missables, and a handful of hidden challenges; the safest 100% route is usually two playthroughs, with one clean completion run and one focused cleanup run.
Baldur’s Gate 3 is a completionist-friendly RPG, but the achievement list is not fully relaxed: some unlocks are tied to specific story decisions, companion outcomes, and late-game branch points. On Steam, the game currently has 54 achievements total, and Valve’s global stats show the rarest one sits at 2.7% of players Source. The guide below is built to help you plan around missables, hidden objectives, and the most efficient order for a full clear.
Achievement structure and what makes BG3 completion tricky
Baldur’s Gate 3 achievements are split between natural story progression, combat and build challenges, companion-specific outcomes, and a few spoiler-heavy route-defining objectives. There are 54 achievements in Baldur’s Gate 3 Source, and the list is large enough that “just play normally” is not enough if you want a clean 100% profile. The game also supports reactivity across Acts I, II, and III, which means many achievements can be lost by advancing the story too far without resolving side content first.
The main thing to understand is that BG3 achievement hunting is less about mechanical difficulty and more about state management. You are tracking:
- party composition and class choices,
- faction and companion outcomes,
- region-specific side quests,
- one-time story locks, and
- late-game binary decisions that can close entire branches.
This matters because several achievements are earned by doing mutually exclusive things in one campaign. For example, achieving a Bhaal-aligned ending path is incompatible with many heroic or rescue-oriented outcomes, while certain companion-related unlocks depend on seeing a very specific romance or dialogue result. If you are chasing a clean completion, it is better to treat the achievement list like a route map than a checklist you can casually fill at the end.
A practical planning detail is that not every trophy-style objective is hidden, but many are. IGN notes that Baldur’s Gate 3 has 53 trophies to unlock on PlayStation, including 29 hidden trophies Source. Even though the platform naming differs, the underlying design is the same: a large portion of the list is intentionally spoiler-protected, so you should expect surprise requirements tied to story beats, companion choices, and endgame branches.
For route planning, it helps to separate achievements into three buckets:
- Auto-progress: awarded naturally through main story progression.
- Missable: fail once the relevant act or story beat is passed.
- Branching/hidden: requires deliberate spoiler-heavy choices or unusual build play.
If you approach Baldur’s Gate 3 achievements with that framework, the 100% path becomes much more manageable and far less reliant on blind replaying.
Rarest achievements in Baldur’s Gate 3
The rarest Baldur’s Gate 3 achievements are the ones most players skip because they require mode commitment, unusual build choices, or highly specific story outcomes. Valve’s global stats show the rarest tracked achievement is unlocked by only 2.7% of players Source, and the current community rarity list lines up with several tough endgame and challenge-based objectives.
| Achievement | Rarity % | How to earn |
|---|---|---|
| Busker | 2.7% | Earn a hundred gold from playing sweet, sweet music in a single playthrough. |
| Punch Drunk | 3.0% | Defeat twenty opponents while drunk. |
| Jack-of-all-Trades | 3.2% | Multiclass into every class in one playthrough without asking Withers to respec you. |
| Foehammer | 3.2% | Complete the game in Honour mode. |
| Sins of the Father | 3.4% | Claim your Throne of Blood and take control of the Netherbrain for Bhaal. |
| She Cannot Be Caged! | 3.7% | Rescue Sazza from the Emerald Grove, Goblin Camp, and Moonrise Towers in one playthrough. |
| Fancy Footwork | 5.1% | Defeat Gortash in Wyrm’s Rock without activating any traps. |
| Hot Date | 6.0% | Go on a date with Karlach. |
| Leave No One Behind | 6.1% | Save every tiefling refugee you can throughout the game in a single playthrough. |
| Critical Hit | 6.3% | Complete the game in Tactician mode. |
These percentages are useful because they show where the community most often stalls. The hardest unlocks are not always the “hardest fights”; often they are the achievements that require a full run to be designed around a constraint. Foehammer and Critical Hit are the obvious mode-based examples, but Jack-of-all-Trades is the quintessential planning achievement because it forces you to make a character progression decision that is awkward in a normal optimized build.
A few of the rarest achievements also reveal how BG3 expects players to engage with systems outside of combat:
- Busker is about music and gold generation, so it rewards a very specific social or performance loop.
- Punch Drunk asks you to win under a status condition that most players actively avoid.
- She Cannot Be Caged! is a quest-state achievement that depends on one NPC surviving across multiple acts.
- Leave No One Behind pushes you into a protection-first playstyle that can conflict with aggressive or rushed questing.
When rarity is this low, the best strategy is not to “leave the hard ones for later.” In BG3, later can mean permanently too late. If you intend to complete everything, build the route around these specific achievements from the start.

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Missable achievements and the story beats that lock them out
Baldur's Gate 3 achievements include several missables that must be handled before Act transitions, companion resolution points, or the point of no return in the story. The safest way to avoid losing progress is to treat each Act as a cleanup window before moving to the next major beat.
Act I missables to secure early
Act I is where many long-chain achievement routes begin. The most important examples are the ones that need specific NPC survival states or companion availability later on.
- Leave No One Behind: save every tiefling refugee you can throughout the game in a single playthrough.
- She Cannot Be Caged!: rescue Sazza in the Emerald Grove, Goblin Camp, and Moonrise Towers in one playthrough.
- Hot Date: if you intend to see Karlach’s date outcome, you should keep her romance path alive from the early game rather than treating it as an endgame cleanup.
- Jack-of-all-Trades: this is easiest to plan from character creation onward, because it depends on multiclass sequencing across the full run.
Act I is also where players often break achievement lines by making seemingly harmless decisions in the Druid Grove or goblin conflict. If you are targeting rescue-based or faction-sensitive objectives, you should verify that key NPCs remain alive and accessible before advancing the main story. The relevant practical examples include the Emerald Grove refugee line, the goblin camp hostage structure, and the companion recruitment state of characters like Karlach, Lae'zel, and Astarion.
Act II locks you out of several rescue routes
Act II is the critical missable window for anything tied to Moonrise Towers, Last Light Inn, and the shadow-cursed region. The City Awaits is a straightforward progression achievement because it unlocks when you leave Act II for Baldur’s Gate Source, but the more important issue is what you finish before that departure. Once you push the act forward, some NPC states and quest branches cannot be restored.
Before leaving Act II, make sure you have checked:
- Sazza’s status if you are pursuing She Cannot Be Caged!
- tiefling refugee survival for Leave No One Behind
- any companion relationship states that depend on a live Act II camp or inn environment
- side objectives that are gated by Moonrise access or Shadow-Cursed Lands exploration
The best mental model is that Act II is a “commitment act.” You can still travel around, but the game is quietly limiting the future of many side arcs. If you are unsure whether a quest is concluded enough for achievement purposes, finish it before entering the final push toward Baldur’s Gate.
Act III story locks and endgame branching
Act III contains the biggest concentration of spoilable and route-defining achievements. This is where the game’s branching narrative and final decision structure become most relevant to completionists. Examples include:
- Murder in Baldur’s Gate, which requires becoming an Unholy Assassin of Bhaal.
- Sins of the Father, which is a specific Bhaal-endgame outcome.
- Fancy Footwork, which requires a clean Gortash fight without activating traps.
- Foehammer and Critical Hit, which are tied to complete runs under strict difficulty settings.
Because Act III allows multiple major questlines to converge, it is easy to lock yourself out by choosing the wrong order. If you want the safest 100% route, resolve companion arcs and city-wide side quests before advancing the main endgame chain. A practical example: if you are going for a Bhaal-related achievement and a rescue-based achievement in the same overall save strategy, those goals usually belong in different playthroughs rather than being forced together.
For reference, the game’s main release date was August 3, 2023 Source, and completion tracking remains active years later because these route locks still define how the achievement list is approached. In other words, the missable structure has become part of the game’s long-term identity rather than a launch-window issue.
Hidden and secret achievements, spoilers included
Baldur’s Gate 3 hidden achievements are mostly story spoilers, companion spoilers, and ending spoilers, so the safest assumption is that anything not immediately obvious may be tied to a major narrative branch. IGN’s trophy guide explicitly notes that the game includes hidden trophies and a full checklist approach Source, which is a good signal that the hidden set is meant to stay opaque until you actually reach the relevant scene.
Spoiler-marked hidden achievement examples
- [Spoiler] Murder in Baldur’s Gate — “Coat the streets of Baldur’s Gate in blood - become an Unholy Assassin of Bhaal.”
- [Spoiler] The City Awaits — leave Act II and move toward Baldur’s Gate.
- [Spoiler] Sins of the Father — take control of the Netherbrain for Bhaal and break the world.
- [Spoiler] Foehammer — finish the game in Honour mode.
- [Spoiler] Critical Hit — finish the game in Tactician mode.
These are “hidden” in the practical sense because the game does not always frame them as obvious checklist items during normal play. Some are obvious once you know the name, but the naming alone still conceals the exact in-game requirements from a first-time player. The spoiler tags matter here because the achievement names themselves reveal narrative alignment, difficulty commitment, or act progression that many players prefer not to see in advance.
The hidden achievements also tend to cluster into several design patterns:
- Ending alignment: outcomes linked to Bhaal, the Netherbrain, or major final choices.
- Difficulty clears: mode-specific completion on Honour or Tactician.
- Companion or relationship events: romance or special scene unlocks.
- Challenge run conditions: unusual combat or build constraints.
A useful way to think about hidden achievements is that they are less “secret side content” and more “the game deliberately does not tell you the consequence in advance.” That is why the route planning matters so much. For example, completing a dark-aligned story end can satisfy one hidden achievement while making a lighter-aligned or rescue-focused line impossible in the same campaign. Likewise, an Honour mode run is a total commitment: if you fail or abandon the run, the achievement is not going to be salvaged by later cleanup.
If you want to minimize spoilers while still tracking hidden progress, keep a separate note of every Act III branch point and every companion scene that feels singular or irreversible. That is where most of the hidden unlocks come from.
100% completion route for Baldur’s Gate 3 achievements
The most efficient route for Baldur's Gate 3 achievements is usually one main completion run plus one or two targeted cleanup runs, with the exact count depending on how much you can safely stack into a single campaign. IGN’s overview states that all trophies and achievements can be gained in 1 or 2 playthroughs Source, which matches the practical reality for most players: a flawless all-in-one run is possible in theory, but separate routes are safer.
Recommended order
First run: completionist story clear on the difficulty you are most comfortable with.
Use this run to secure the large pool of non-mode achievements, companion outcomes, exploration objectives, and any combat unlocks that do not depend on a mutually exclusive narrative path. This is the best place to collect achievements like The City Awaits, Leave No One Behind, and some companion- or encounter-based unlocks if your choices stay aligned.Second run: difficult-mode or route-specific cleanup.
Reserve this for Critical Hit on Tactician or Foehammer on Honour mode, depending on which one you did not get first. If you are highly confident in your build and encounter knowledge, you can aim to combine mode completion with other achievements, but that is not the safest default. A clean difficulty run reduces the risk of losing dozens of hours to one bad fight or a failed save.Optional third pass: branch-specific leftovers.
Use a short, focused campaign or an existing save branch for achievements that are hard to combine with your main route, such as the Bhaal-aligned endgame outcomes or unusual build achievements like Jack-of-all-Trades. If your main run was designed for heroic or rescue content, do not force these into the same save unless you have already planned the branching points.
Time estimate
HowLongToBeat reports roughly 73.1 hours for the main story, 116.74 hours with extras, and 181.09 hours for completionist play Source. For achievement hunting, that means a full clear usually sits closer to completionist territory than to a simple story run, especially if you are reloading for routing mistakes or running a separate mode-specific playthrough.
A practical completion estimate for achievement hunters is:
- Fast, focused player: near the lower end if they already know the game and are only chasing missing trophies.
- First-time completionist: closer to full completionist territory because they will naturally learn the route while playing.
- Two-run planner: usually somewhere between the extra-content and completionist figures, depending on how much is stacked efficiently.
Route planning table
| Route step | Main objective | Achievement examples | Why this order works |
|---|---|---|---|
| Act I setup | Establish companion, rescue, and class goals | Leave No One Behind, She Cannot Be Caged!, Jack-of-all-Trades | These are easiest to preserve from the start rather than retrofitting later. |
| Act II cleanup | Finish region-locked rescues and side chains | The City Awaits, rescue prerequisites, romance progression | Moonrise and Shadow-Cursed Lands content becomes harder to salvage after advancing. |
| Act III completion | Resolve branch-heavy and ending-based unlocks | Murder in Baldur's Gate, Sins of the Father, Fancy Footwork | The biggest spoiler achievements are concentrated here. |
| Mode run | Commit to difficulty-based achievement | Critical Hit or Foehammer | These are best handled in a separate, focused run. |
Stackable achievement targets
If you want to reduce total playtime, some objectives can be stacked if you build for them early:
- A dialogue-heavy character can help with performance, romance, and social route achievements.
- A multiclass plan can make Jack-of-all-Trades less painful if you avoid using Withers.
- A controlled Act III route can combine a clean boss fight with a specific story ending, but only if you already know the branching consequences.
The safest 100% advice is still simple: do not assume all Baldur’s Gate 3 achievements can be cleaned up after the final boss. Many of them are better thought of as campaign design goals, not postgame chores.
Checklist by achievement type and route priority
Baldur’s Gate 3 achievements are easier to handle when sorted by type rather than by alphabet order, because different categories have different routing risks. If you organize your campaign around what can be lost, you can avoid replaying large story segments for one missing unlock.
Story progression
These unlock as you move through the campaign and are the least dangerous to miss:
- The City Awaits
- other act-transition or endgame-progress trophies
Rescue and survival
These are the most common “I missed one NPC” problems:
- Leave No One Behind
- She Cannot Be Caged!
Build and combat
These depend on how you play, not just what you do:
- Jack-of-all-Trades
- Punch Drunk
- Fancy Footwork
Difficulty clears
These should usually be separated into their own runs unless you are confident:
- Critical Hit
- Foehammer
Ending and alignment
These are major spoiler routes and should be planned late:
- Murder in Baldur’s Gate
- Sins of the Father
For related help, a companion- and quest-oriented daughter mother father thief locke can be useful if you are mapping out romance or faction outcomes at the same time. Likewise, a difficulty-focused related guide makes sense if you are deciding whether to tackle Honour mode or Tactician first.
The best way to keep the checklist efficient is to assign each achievement to a save slot or run plan before you start. That sounds basic, but BG3’s branching structure makes it the difference between one or two runs and a much messier cleanup cycle.
Sources
- https://bg3.wiki/wiki/Achievements
- https://steamcommunity.com/stats/1086940/achievements
- https://www.ign.com/wikis/baldurs-gate-3/Platinum_Trophy_Guide
- https://howlongtobeat.com/?q=bg3
- https://en.wikipedia.org/wiki/Baldur's_Gate_3
See also
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专长: Editorial team behind BG3 Hub. Content is compiled from official patch notes, community wikis, and playthrough notes, then reviewed and updated on schedule.
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